👋 Hi, I'm Eric Martel

Tech Leader
who ships.

I build ambitious games and production AI systems — and lead the teams that ship them.

Over 25 years shipping AAA titles at Ubisoft, Eidos-Montréal and Microïds — and now at Riot Games. I lead engineering orgs, architect AI that runs at scale, and still love getting my hands on the code.

25+ Years shipping
13 Titles credited
4 AAA studios
01 — Portfolio

Games I've shipped

Titles I've built, led, or shaped — from engine internals to the AI that makes them feel alive.

Syberia key art 2002

Syberia

Microïds

A point-and-click adventure following Kate Walker across an Art Nouveau, clockpunk Europe.

  • PC
  • Xbox
  • Switch
82 Metacritic
Post Mortem key art 2002

Post Mortem

Microïds

A first-person murder-mystery in which detective Gus MacPherson investigates a double homicide in 1920s Paris.

  • PC
71 Metacritic
Syberia II key art 2004

Syberia II

Microïds

Kate Walker helps Hans Voralberg reach the mythical mammoth-inhabited island of Syberia.

  • PC
  • Xbox
  • Switch
80 Metacritic
Far Cry Instincts key art 2005

Far Cry Instincts

Ubisoft Montreal

A console-reworked take on Far Cry adding a story campaign, feral "Instincts" abilities and a map editor.

  • Xbox
85 Metacritic
Assassin's Creed key art 2007

Assassin's Creed

Ubisoft Montreal

The series debut, following Assassin Altaïr through Third Crusade-era Jerusalem, Acre and Damascus.

  • Xbox 360
  • PS3
  • PC
81 Metacritic
Thief key art 2014

Thief

Eidos-Montréal

A reboot of the stealth series in which master thief Garrett prowls a plague-ridden, gothic City.

  • PC
  • PS4
  • Xbox One
67 Metacritic
Assassin's Creed Unity key art 2014

Assassin's Creed Unity

Ubisoft Montreal

Set during the French Revolution, guiding Assassin Arno Dorian through a densely recreated Paris.

  • PC
  • PS4
  • Xbox One
72 Metacritic
Assassin's Creed Syndicate key art 2015

Assassin's Creed Syndicate

Ubisoft Quebec

In Victorian London, twin Assassins Jacob and Evie Frye fight Templar control through gang warfare.

  • PC
  • PS4
  • Xbox One
76 Metacritic
Assassin's Creed Odyssey key art 2018

Assassin's Creed Odyssey

Ubisoft Quebec

A large-scale action RPG set in Peloponnesian War-era Greece, playing as mercenary Alexios or Kassandra.

  • PC
  • PS4
  • Xbox One
83 Metacritic
Marvel's Guardians of the Galaxy key art 2021

Marvel's Guardians of the Galaxy

Eidos-Montréal

A single-player action-adventure leading the Guardians as Star-Lord through a branching story.

  • PC
  • PS5
  • Xbox Series
  • Switch
80 Metacritic
Teamfight Tactics key art 2019

Teamfight Tactics

Riot Games

A free-to-play auto-battler set in the League of Legends universe, drafting champions onto an auto-fighting board.

  • PC
  • iOS
  • Android
79 Metacritic
VALORANT key art 2020

VALORANT

Riot Games

A free-to-play 5v5 tactical hero shooter where agents with unique abilities attack and defend bomb sites.

  • PC
  • PS5
  • Xbox Series
80 Metacritic
2XKO key art 2026

2XKO

Riot Games

A free-to-play 2v2 tag-team fighting game featuring League of Legends champions.

  • PC
  • PS5
  • Xbox Series
81 Metacritic
02 — Ideas

Articles & presentations

Chapters, talks, and sessions on game engines, production AI, and leading teams.

🎤 United We Stand: Building Effective Squad AI
Talk

United We Stand: Building Effective Squad AI

MEGA+MIGS · Montréal · 2019

A masterclass on squad AI — coordinating NPC decision making and planning across a group.

Can You See Me Now? Building Robust AI Sensory Systems
Talk

Can You See Me Now? Building Robust AI Sensory Systems

GDC 2017 · AI Summit · 2017

Drawing on Assassin's Creed and Thief: designer-configurable AI visual and audio detection systems.

Watch talk ↗
Steering Against Complex Vehicles in Assassin's Creed Syndicate
Chapter

Steering Against Complex Vehicles in Assassin's Creed Syndicate

Game AI Pro 3 · Ch. 15 · 2017

Steering and pathfinding NPCs around and against horse-drawn carriages in AC Syndicate.

Read ↗
What Are You Driving At? Vehicle AI in Assassin's Creed Syndicate
Talk

What Are You Driving At? Vehicle AI in Assassin's Creed Syndicate

GDC 2016 · AI Summit · 2016

How Ubisoft built horse-and-carriage vehicle AI, and handled NPCs moving and fighting around it.

Watch talk ↗
Tips and Tricks for a Robust Third-Person Camera System
Chapter

Tips and Tricks for a Robust Third-Person Camera System

Game AI Pro · Ch. 47 · 2013

Practical techniques for a robust third-person camera: spline-based control and animator-driven camera bones.

Read ↗
An Analysis of Far Cry: Instincts' Anchor System
Chapter

An Analysis of Far Cry: Instincts' Anchor System

AI Game Programming Wisdom 3 · 2006

The "anchor" system used to drive and script AI behavior in Far Cry Instincts.

Read ↗
Programming Game AI by Example
Reviewer

Programming Game AI by Example

by Mat Buckland · Technical Reviewer · 2005

Technical reviewer for Mat Buckland's classic, hands-on introduction to game AI programming.

View book ↗
03 — Say hi

Let's connect

Building something ambitious, hiring for hard problems, or want to talk AI and games? Let's connect.